Introduction Computer Graphics

Course Description

This course main goal is to study some basics methods and algorithms used in computer graphics and 3D Imaging.For that goal, one should use the mathematical tools and algorithmic previously studied.

Course Schedule and Material

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Computer Graphics Using OpenGL
Stephen J. Kelley
Computer Graphics with OpenGL
Donald Hearn
Real-time Rendering
Tomas Akenine-Möller
Computer Graphics: Principles and Practice: Principles and Practices
James D. Foley
Foundations of 3D Computer Graphics (Mit Press)
Steven J. Gortler
Physically Based Rendering
Wenzel Jakob (editor), Greg Humphreys Matt Pharr

Module Description

The official module description in German or French.