This course main goal is to study some basics
methods and algorithms used in computer graphics
and 3D Imaging.For that goal, one should use the
mathematical tools and algorithmic previously
Course Schedule and Material
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Computer Graphics Using OpenGL
Stephen J. Kelley
Computer Graphics with OpenGL
Computer Graphics: Principles and Practice: Principles and Practices
James D. Foley
Foundations of 3D Computer Graphics (Mit Press)
Steven J. Gortler
Physically Based Rendering
Wenzel Jakob (editor), Greg Humphreys Matt Pharr
The official module description in German or French.