Haptic Computer Automated Virtual Environment
Michael Luggen, Robert Hauck
Our virtual reality haptic CAVE system provides researchers and developers with a powerful tool for building highly realistic immersive applications.
In its final stage the CAVE will consist of four walls in a cubic configuration (left, center, right and floor), user position tracking, haptics and a 3D sound system. Later we also plan to integrate communication features for interconnecting multiple CAVE systems into a collaborative environment. Passive stereo using polarized light and goggles with polarization filters are used to achieve a realistic 3D impression. Our distributed rendering architecture has a maximum of flexibility built in. On one hand it allows for rendering of none CAVE aware application to the maximum possible extend. On the other hand it gives developers of CAVE applications complete control over the whole rendering process.
More information is available at our CAVE Wiki.